Copy
Prevention & Copy Protection uses & Definition
Copy prevention, also known as copy protection,
is any technical measure designed to prevent duplication
of information. Copy prevention is often hotly debated, and
is sometimes thought to infringe on customers' property rights:
for example, the right to make a backup copy of a videotape
they have purchased, or to install and use computer software
on multiple computers.
Introduction
From a technical standpoint, it would seem impossible to
completely prevent all users from making copies of such
media as CDs, DVDs, videotapes, computer software discs,
or video game discs. The basic technical fact is that all
these types of media require a "player"—a
CD player, DVD player, videotape player, computer, or video
game console, in these five examples. The player has to
be able to read the media in order to display it to a human.
In turn, then, logically, a player could be built that
first reads the media, and then writes out an exact copy
of what was read, whether to the same type of media that
was read, or to some other format, such as a file on a
hard disk.
Copying of information goods which are downloaded (rather
than embedded in physical media) can be restricted more effectively.
They can be encrypted in a fashion which is unique for each
user's computer, and the decryption system can be made tamper-resistant
(see also traitor tracing).
At a minimum, digital copy prevention is subject to the
analog hole: regardless of the digital restrictions, if music
can be played on speakers, it can also be recorded. Copying
text in this way is more tedious, but if it can be printed
or displayed, it can also be scanned and OCRed.
Since this basic technical fact exists, copy prevention
is not intended to stop professional operations involved
in the unauthorized mass duplication of media, but rather
to stop casual copying in which one friend makes a copy of
a disc for another friend and thus (arguably) decreases the
possible market for that disc by one copy.
Note on terminology
Publishers who implement copy prevention have historically
referred to the technology as copy protection as it carries
the implication of preventing destruction or suffering. However,
as the act of copying information does not necessarily result
in destruction, suffering, or even loss of business profits,
many people believe this term is misleading. Advocates of
copyright reform and copyright abolishment in particular
believe the term wrongly encourages people to identify with
publishers who benefit from copy prevention rather than the
users who are restricted by it. Copy prevention is a neutral
term which simply describes the purpose of the technology
without passing judgment on whether the act of copying is
inherently damaging.
Copy prevention on various media
Copy prevention has been attempted in many ways, long before
computers and digital media entered the picture. For example,
the ancient practice of watermarking is an attempt to, if
not prevent a copy, at least prove the authenticity of the
original. The music industry in particular has long sought
a reliable copy prevention method—early attempts included
adding a high frequency spoiler signal to an analog recording
so that tape recorders would generate an unpleasant whistle
when the spoiler heterodyned with the bias oscillator. These
attempts were largely unsuccessful since the spoiler was
either audible to the listener, or else so high that it would
not be reproduced reliably when played back. Videotape manufacturers
had more success, with companies like Macrovision inventing
clever schemes that would make copies unusable if they were
created with a normal VCR, and licensing this technology
to videotape manufacturers.
Some modern forms of copy prevention are invisible to the
end-user, such as CD subchannel data or other mechanisms
such as SafeDisc which only become apparent once an attempt
to copy is made.
Copy prevention for computer software
Copy prevention for early home computer software, especially
for games, started a long cat-and-mouse struggle between
publishers and crackers. Programmers who as a hobby would
defeat copy prevention on software often add their alias
to the title screen, and then distribute the cracked product
to the network of warez BBSes or Internet sites that specialized
in distributing unauthorized copies of software.
Software copy prevention schemes for early computers such
as the Apple II and Commodore 64 computers depended on precise
knowledge of what exactly would happen if that hardware were
forced to do something unusual, such as to read a disk sector
that was unformatted, or to take just a few microseconds
longer than necessary when instructing the floppy disk drive
arm motor to move. This sort of physical copy prevention
continues today on software shipped on CD-ROM, with companies
like Macrovision and Sony providing copy prevention schemes
that work by writing data to places on the CD-ROM where a
CD-R drive cannot normally write. Such a scheme has been
used for the Sony PlayStation and cannot be circumvented
easily without the use of a modchip.
For software publishers, a less expensive method of copy
prevention is to write the software so that it requires some
evidence from the user that they have actually purchased
the software, usually by asking a question that only a user
with a software manual could answer (for example, "What
is the 4th word on the 6th line of page 37?"). This
approach can be defeated by users who have the patience to
copy the manual with a photocopier, and it also suffers from
BTO vulnerability, so that once crackers circumvent the copy
prevention on a piece of software, the resulting cracked
product is more convenient than the original software, creating
a disincentive to buying an original. As a result, user-interactive
copy prevention of this kind has mostly disappeared.
Other software copy prevention techniques include:
A dongle, a piece of hardware that must be plugged into
the computer to run the software. This adds extra cost for
the software publisher, so dongles are uncommon for games
and are found mostly in high-end software packages costing
several thousand dollars.
A serial number, a number that comes with the software and
is required to install it.
A phone activation code, which requires the user to call
a number and register the product to receive a computer-specific
serial number.
Internet product activation, which requires the user to connect
to the Internet and type in a serial number so the software
can "call home" and notify the manufacturer who
has installed the software and where, and prevent other users
from installing the software if they attempt to use the same
serial number.
The two latter methods imply tying the software installation
to a specific machine by noting some particular unique feature
of the machine. Some machines have a serial number in ROM,
while others do not, and so some other metric, such as the
date and time (to the second) of initialisation of the hard
disk can be used. On machines with Ethernet cards, the MAC
address, which is unique and factory-assigned, is a popular
surrogate for a machine serial number (however, this address
is programmable on modern cards). The problem with these
sorts of schemes are that they can cause problems for a validly
licensed user who upgrades to a new machine or reinstalls
the software having reinitialised the disk, though some Internet
product activation products can allow replacement copies
to be issued to registered users or multiple copies to the
same licensee. Like other software, copy-prevention software
not infrequently contains bugs, whose effect may be to deny
access to validly licensed users. As with all similar schemes,
they are often easy to crack, and the resulting cracked software
is perceived as being more valuable than the uncracked version.
There is also the tool of software blacklisting that is
used to enhance certain copy prevention schemes.
Copy prevention for audio CDs
Starting in 2000, record publishers started to sell CDs with
various copy prevention schemes. Most of these are playback
restrictions that aim to make the CD unusable in devices
that can also be conveniently used for duplicating (e.g.,
CD-ROM drives in computers), leaving only dedicated audio
CD players for playback. This does not, however, prevent
such a CD from being copied via analogue connections, which
has led critics to question the usefulness of such schemes.
This is achieved by assuming certain feature levels in the
drives: The CD Digital Audio is the oldest CD standard and
forms the basic feature set beyond which dedicated audio
players need no knowledge. CD-ROM drives additionally need
to support mixed mode CDs (combined audio and data tracks)
and multisession CDs (multiple data recordings each superseding
and incorporating data of the previous session).
The play preventions in use intentionally deviate from the
standards and intentionally include malformed multisession
data or similar with the purpose of confusing the CD-ROM
drives to prevent correct function. Simple dedicated audio
CD players would not be affected by the malformed data since
these are for features they don't support (for example, an
audio player will not even look for a second session containing
the copy prevention data).
In practice, results vary wildly. CD-ROM drives may be able
to correct the malformed data and still play them to an extent
that depends on the make and version of the drive. On the
other hand, some audio players may be built around drives
with more than the basic intelligence required for audio
playback. Especially car radios with CD playback, portable
CD players, CD players with additional support for data CDs
containing MP3 files and DVD players are likely to be problematic.
The deviation from the Red Book standard that defines audio
CDs required the publishers of CDs produced in such a manner
to refrain from using the official CDDA logo on the discs
or the cases. The logo is a trademark owned by Philips and
Sony and licensed to identify compliant audio discs only.
To prevent dissatisfied customers from returning CDs which
were misrepresented as compliant audio CDs, such CDs also
started to carry prominent notices on their covers.
Examples of copy prevention schemes are Cactus Data Shield
and Copy control.
Copy prevention in recent digital media
More recently, publishers of music and movies in digital
form have turned to encryption to make copying more difficult.
CSS, which is used on DVDs, is a particularly famous example
of this. It is a form of copy prevention that uses 40-bit
encryption. Copies will not be playable since they will be
missing the key, which is not writable on DVD RW discs. With
this technique, the work is encrypted using a key known only
to authorized players, which allow only "legitimate" uses
of the work (usually restricted forms of playback, but no
conversion or modification). The Digital Millennium Copyright
Act provides a legal protection for this in the US, making
it illegal to distribute unauthorized players—which
was supposed to eliminate the possibility of building a DVD
copier. However, DeCSS and other such software-based solutions
have been reverse engineered, providing access to the encryption
keys and methods. The cat-and-mouse struggle continues.
In the future, software cracking may become more difficult
to perform with the release of the Fritz-chip in combination
with certain software, like Nexus in the next major operating
system from Microsoft, code-named Longhorn.
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