
Game
Copy Software - What is it and what types of Copy Preventions
are used?
Software for Game Backup / Copying
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NEW - Game
Copy Wizard - How to Copy your XBox 360 games |
NEW for Summer 2009 -
Game Copy Wizard 2.3
Game Copy Wizard is a better and easier way for you to completely backup any Video Games. Completely unlike anything our competitors are offering, it allows you to make quality backups of your games using a CD or DVD burner.
[ More
Info ] [ Buy
Now ] [ $29.95 ] [Win Vista, XP, 2000, 98 ]
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CloneCD -
First copying software that uses RAW-Mode |
CloneCD
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CloneCD backs up your music, data or navigation
CDs, regardless of copy protection.
CloneCD also works
with other formats such as ISO and UDF files and
copies CDs/DVDs with the new SafeDisc 3 Copy Protection
System. CloneCD allows you to create perfect 1:1
copies of your valuable original compact discs.
Should your copy-protected music CD not play in
your car audio, the backup created by CloneCD will.
[More
Info ] [ Buy
Now ] [ $39 ]
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BlindWrite
6 - Copy any Game Discs |
Blindwrite Suite is an allround
set for your personal CD and Game backups. It consists
of two seperate tools, Blindread and Blindwrite.
Use Blindread to create image files of your CDs,
which can be burned with Blindwrite or mounted
as a virtual drive (with Daemon
Tools for example). Blindwrite does not only
write images created by Blindread, but also ISO
and BIN/CUE files. Moreover, you can create audio
CDs from several audio file formats, such as MP3,
Ogg Vorbis, WMA, Monkey's Audio or Wave.
If you backup a CD which is already known, Internet Live Assistance can help
you choosing the correct read and write parameters to avoid coasters. If you
need to abort a CD reading process, you can resume it anytime, as long as you
don't delete the partial image file.
[Download
Demo ] [More
Info] [ $19.99 ]
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Game
Copy Pro |
NEW!
Game Copy Pro 2.73!
Are you tired of scratching or losing your favorite
video games?
Game Copy Pro provides full information on how
to make backup copies of virtually every video
game! You can copy your favorite video games with
nothing more than a CD burner or DVD burner and
your home computer. There's no need to invest hundreds
of dollars in replacing lost or damaged game discs.
[More
Info ] [ Buy
Now ] [ $29.95 ]
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If you want to backup a copy of your original CD-ROM
games, here are some rules you should keep in mind:
- You can legally make a personal backup copy of a game
if it is the original game and you are the original
owner of the game.
- Check the printed material that comes
with the game before making a personal backup copy, as
there may be special stipulations associated with that
particular game
- You cannot rent, sell or give away backup copies
of copyrighted games.
- If you don't legally own the original game anymore,
you must destroy any backup copies of that game.
- BurnWorld is not responsible for
any illegal activities or misuse of information provided
on this site. BurnWorld is also not responsible for
information or illegal activities connected to information
provided by other sites linked to by this website.
Copy prevention for computer software
Copy prevention for early home computer software, especially for games, started
a long cat-and-mouse struggle between publishers and crackers. Programmers
who as a hobby would defeat copy prevention on software often add their alias
to the title screen, and then distribute the cracked product to the network
of warez BBSes or Internet sites that specialized in distributing unauthorized
copies of software.
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Software copy prevention schemes for early
computers such as the Apple II and Commodore 64 computers
depended on precise knowledge of what exactly would happen
if that hardware were forced to do something unusual,
such as to read a disk sector that was unformatted, or
to take just a few microseconds longer than necessary
when instructing the floppy disk drive arm motor to move.
This sort of physical copy prevention continues today
on software shipped on CD-ROM, with companies like Macrovision
and Sony providing copy prevention schemes that work
by writing data to places on the CD-ROM where a CD-R
drive cannot normally write. Such a scheme has been used
for the Sony PlayStation and cannot be circumvented easily
without the use of a modchip. |
For software publishers, a less expensive method of copy
prevention is to write the software so that it requires some
evidence from the user that they have actually purchased
the software, usually by asking a question that only a user
with a software manual could answer (for example, "What
is the 4th word on the 6th line of page 37?"). This
approach can be defeated by users who have the patience to
copy the manual with a photocopier, and it also suffers from
BTO vulnerability, so that once crackers circumvent the copy
prevention on a piece of software, the resulting cracked
product is more convenient than the original software, creating
a disincentive to buying an original. As a result, user-interactive
copy prevention of this kind has mostly disappeared.
Other stware copy prevention techniques include:
A dongle, a piece of hardware that must be plugged into
the computer to run the software. This adds extra cost for
the software publisher, so dongles are uncommon for games
and are found mostly in high-end software packages costing
several thousand dollars.
Registration key, one single registration key that is "hard-coded" into
the program's source that is asked for when running the program.
Name & Serial, a name and serial number that is usually
given to the user at the purchase of the software and is
almost always required to install it. The serial number is
generated based upon the name given.
Keyfile, which requires the user to have a keyfile in the
same directory as the program is installed to run it.
Serial, the program has an algorithm that allows multiple
serial numbers to be entered in. Usually asks for the serial
at installation or while running the program.
Nag screens, annoying messages that appear during or at the
start of the program telling the user to register the program.
Time limit, allows user to use the software for x number
of days before they have to register the program.
Use limit, allows user to use the software for x number of
times before they have to reigster the program.
Crippleware, some functions may be disabled until the user
registers the program.
A phone activation code, which requires the user to call
a number and register the product to receive a computer-specific
serial number.
Internet product activation, which requires the user to connect
to the Internet and type in a serial number so the software
can "call home" and notify the manufacturer who
has installed the software and where, and prevent other users
from installing the software if they attempt to use the same
serial number.
The two latter methods imply tying the software installation
to a specific machine by noting some particular unique feature
of the machine. Some machines have a serial number in ROM,
while others do not, and so some other metric, such as the
date and time (to the second) of initialisation of the hard
disk can be used. On machines with Ethernet cards, the MAC
address, which is unique and factory-assigned, is a popular
surrogate for a machine serial number (however, this address
is programmable on modern cards). The problem with these
sorts of schemes are that they can cause problems for a validly
licensed user who upgrades to a new machine or reinstalls
the software having reinitialised the disk, though some Internet
product activation products can allow replacement copies
to be issued to registered users or multiple copies to the
same licensee. Like other software, copy-prevention software
not infrequently contains bugs, whose effect may be to deny
access to validly licensed users. As with all similar schemes,
they are often easy to crack, and the resulting cracked software
is perceived as being more valuable than the uncracked version.
There is also the tool of software blacklisting that is
used to enhance certain copy prevention schemes.
Copy prevention for old games
During the 80's and 90's, pre-CD computer games were usually
protected with a user-interactive method that demanded the
user to have the original package or an item of it, like
the manual. Copy protection was activated not at the installation,
but every time the game was executed.
Sometimes, the code was needed not at the execution, but
in a later point (or points) of the game. This helped the
gamer to experience the game (eg. in demonstrations) before
buying it, and also made sure that the gamer didn't borrow
the manual.
Usually imaginative and creative methods have been employed,
in order to be both fun and hard to copy. These include.
The most common method ("What is the Ath word on the
Bth line of page C?") was often used at the beginning
of each game session, but for abovementioned reasons it was
abandoned.
Manual containing information and hints vital to the completion
of the game, like answers to riddles (Conquests of Camelot,
King's Quest 6), recipes of spells (King's Quest 3), maze
guides etc.
Some sort of code with symbols, not existing on the keyboard
or the ASCII code. This code was arranged in a grid, and
was needed to be entered via a virtual keyboard at the request "What
is the code at line X row Y?". These tables were printed
in dark paper (Maniac Mansion), or were visible only through
a red transparent layer (Indiana Jones and the Last Crusade),
so that it was impossible to photocopy.
Monkey Island offered one of the most imaginative protection
keys: a rotating wheel with halves of pirate's faces. The
game showed a face composed of two different parts and asked
when this pirate was hanged on a certain island. The player
then had to match the faces on the wheel, and enter the year
number that appeared on the island-respective hole.
Superior Soccer had no outward signs of copy protection,
but if it decided it was illegally copied, it would make
the soccer ball in the game invisible, thus making it impossible
to play the game.
Not exactly a protection, but the game companies used to
offer goodies with the package, like funny manuals, posters,
or fictional documentation concerning the game (eg. the Grail
Diary for Indiana Jones or a police cadet notebook with Police
Quest) in order to convince the gamers to buy the package.
Also see: [ DVD
Copy Software ] [ DVD
Movie Download Software ] [ PS2
Game Copy Software ]
[ XBox Game Copy Software ]
[ PC
Game Copy Software ]